Dienstag, 24. November 2009

Dominion and its incredible planets




I have to admit it: I just had to look at the new planets for Dominion myself and they indeed look great!





A friend from corp though got even better pictures made as he went much closer than I. It was nice to see the UI improvements as well. Especially the fleet finder and the mail system look great! As I don’t use the in-game browser anyway, I am not too frilled by it, but it was high-time for an update of both (mail and browser).
 

The new Asset window is nice as well! Finally we get a bit more help to search through all the stuff strewn all over New Eden (I especially like the tabs that let you e.g. show only modules or ore).

So I am quite looking forward to Dominion. Only sad thing is the Mothership affair which sent those behemoths back onto the drawing board. The affair - in addition to quite an outcry among the players that actually hope to use those ships - probably only got so big because it was a bit badly handled by the responsible developers. Just found an article about it on a German MMO news site called Buffed titled: “EVE Online: Full speed back captain.” (Which sound's a bit too drastic though).

Scholarly pursuits

Since first hearing about our history in New Eden during a presentation at University (it was actually the first presentation I saw there) I was interested in our origin and the mythology surrounding the EVE gate. It took me quite a while but after quite a bit of preparation I was finally able to fulfill my wish to see the fabled system of New Eden that not only gives this part of the galaxy its name, but also is the fabled point of origin for all of our people.

In my trusty Z1 Ranger the trip was quite uneventful and I only encountered one gate camp in Antem. The camping force had a Broadsword with them no less, but as they were aggressing a Hyperion class battleship, I slipped by unmolested. I did feel sorry for the crew and pilot of the Hyperion though.

When I finally reached the system of New Eden I was taken aback by the beauty of the spectrum stemming from the EVE Gate!



What kind of collapsed wormhole creates a phenomena like that? One that can be seen throughout a whole star system no less? The energies involved are astonishing and probably more than those released by a sun! There has to be some leakage still from the connecting point of the wormhole as the energy released into the visible spectrum has to come from somewhere! So even though it is collapsed it still looks very much .. felt very much alive.

And then there is the emergence of wormholes into Sleeper space .. are those two events connected somehow?

What do you - my esteemed readers - think about that?

Montag, 16. November 2009

EVE Blog Banter #13: Exploration mission


Welcome to the thirteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here. Check out other EVE Blog Banter articles at the bottom of this post!

The first banter of this 2nd year of EVE Blog Banters comes to us from Zargyl from A Sebiestor Scholar, who asked the following: On the EVE Fanfest 2009 page are pictures of prizes for the Silent Auction that was held during the event. One of these photos was entitled “Design your own EVE mission”. My question now would be what kind of mission would you write if you got that prize? What would the mission be about? Would it be one using the new system of epic mission arks? What would be the story told by it? Feel free to expand upon his questions and put together your very own mission!


My first blog banter!! That does make me a proud Scholar I guess. And then I am probably the last one to post on it .. not so proud anymore but I can blame my missing game-time to that. Anyway here it goes:

The reason for my idea as well as a few quite general ideas for missions as well can be seen in my previous blog post but there are quite a few others as well. As the actual question does aim for a more specific mission below is a short possible plot for an exploration mission I would try to create if I’d get that cool price mentioned:

The investigation

Dear friend. I hope I can already speak to you thus? After all the other missions you did for me and my company? I would ask one more of you which I wouldn’t trust to anyone else. Please just don’t tell the media, but we have lost all communications with a research starbase in a deadspace pocket in . We don’t know what happened, but we do fear the worst. We would ask you to investigate the research center and find out what happened.

I have one further piece of information for you, which is to be kept between you and me. I am only divulging it in case it might be vital for your investigation: The research team there was investigating the eruption of wormholes and a possible connection between them and the EVE gate.

Fly safe!


The mission site itself would show a ruined research POS in a glittering cloud of debris within a ring of telescopes - some wrecked and in pieces and one intact. Around the site there are a few clues strewn about that get drawn from a pool of clues by chance (so that even if a pilot should get this mission twice or thrice, the actual subject studies by the company and the actual dilemma that happened is different).
This is the vital part as I am not a fan of repeating missions. One of the first missions I got myself was Rancorous Researcher, which was great the first time I went through it! (As it wasn’t just about blowing some npc ships up). But it felt a bit strained after I got it the fourth time from the same agent.

Ideas for clues for the missioner to find (and how to get them) are (not a complete list, just 3 ideas to see what type of clues I would like to put into the list of possible hints that are chosen randomly):

The intact telescope houses a container that can be hacked open revealing a document that gives the hint in its description:
Datalog day 38: Finally our long-range telescopes scanning the Genesis region found something worth mentioning: There does seem to be a correlation between the energy spectrum of the anomaly called the EVE gate and the anomalies called wormholes. We will investigate further.
Datalog day 42: Our investigation into the spectra is going well; we hope to be able to send our data soon.
Datalog day 43: Our scanners are showing the same energy lines emitting quite near us. Could this be a wormhole opening in this very system?
Datalog day 43 part 2: It is confirmed, we are getting a spectra that has an incredible correlation with the ones we are investigating!
Datalog day 43 part 3: We have located the source of the newest emergence: Its growing stronger as well. It seems we have found a way to find wormholes before they open up! But this one it’s opening … oh no it is opening right here … *transmission lost*

Aside from the wrecked POS there are also industrial shipwrecks and among those a small wreck that can get salvaged (like in a salvaging site). Only this time you don’t get normal salvage but a piece of “mysterious salvage” that gives a hint to its origin and the fate of the station in its description (and that has an icon similar or even identical to a piece of sleeper salvage):
Unknown damaged drone processor block: This piece of hardware shows it has to come from a drone, but it looks like it has been modified by some unknown source.

A third hint / or option for a random hint would be a lone surviving scientist in a cargo/escape-pod that hopes to get rescued. His pod is hidden between two other wrecks and when flying near the passenger send’s a tight-beam message to the player’s ship (which gets displayed in local): Mayday, mayday I am in an escape pod near you, please help!
A few seconds after that the local chat says: But please be careful THEY are still near ..
When rescued (when the can is opened and the scientist transferred to the player’s ship) the scientist says via local chat: Thank you very very much . I owe you my life! But please let’s go away fast before THEY find out that we are here.
Gathering the hints the randomly chosen hints completes the mission (getting the data core with the log, getting the mysterious salvage or getting the scientist – at least those three would be my first ideas for a list of hints). But the mission doesn’t end there. When aligning to warp away, rogue drones de-cloak/warp-in/spawn (mostly frigs that do have warp scramblers and immediately try to use them) blabbering in binary in local: No information shall escape.

When the player returns after the fight to the agent he would be highly interesting in the findings and perhaps mumbling to himself about them (in the text message when ending the mission). The text itself would be dependent on what clue was gathered and would hint (perhaps at a still further mission).
Examples for that might be:
- Who would have thought that? Sleeper tech modified drones? Was it the Sleepers themselves …
- So something form the EVE gate is messing with space continuum and creates the wormholes? But why just now? Has the EVE gate been modified? If so, who was it? Perhaps Jovians?
- Interesting report from that scientist, rogue drones overwhelmed the facility, rogue drones being directed by a Sleeper drone?

So much to that mission of mine. Which could hint at quite a bit storyline stuff, or even provide a hint to contact some other agent (like the certificate missions do) who might start the PC on an epic arc or that does reveal a bit of the EVE backstory through missioning (which would be a nice way to involve players with it). It also might be the first of a new type (encounter, courier) of mission: the exploration type.

List of Participants:

1. CrazyKinux's Musing - Your Mission, should you decide to accept it...
2. Zen and the Art of Internet Spaceship Maintenance - First Blood
3. The Elitist - Guristas Invasion
4. The Wandering Druid of Tranquility - ...It's another episode of Design Star: EVE Style...
5. Level Cap - Epic Battles
6. Roc's Ramblings - The Cave of Time
7. Aether - Teach a man to fish...
8. Inner Sanctum of the Ninveah - Mission: Tangled Webs
9. Adventures in Mission Running - I can haz spaceship?
10. Nuke Thoughts - EVE Blog Banter 13
11. Diary of a Pod Pilot - Distressing The Damsel
12. Guns Ablaze - Dynamic Missions
13. Achernar - Confidential Report
14. Escoce - EVE Trader - Missions with player adversaries
15. Hands Off, My Loot! - Blog Banter #13, no witty title
16. Inanity and Doom - A question of impact
17. Cle Demaari: Citizen in EVE - See the Universe
18. A Starry Eyed Pod-Pusher - Wormhole Extreme!
19. Mike Azariah - Missioneer, not mouseketeer
20. Casiella - EVE Blog Banter 13: FW Epic Arcs

Donnerstag, 15. Oktober 2009

Epic ideas for epic missions, part 1

Apocrypha's addition of Epic mission arks using a new mission technology that provides more ways for us to interact with agents was great! For that it does merit the "epic" in its name. The possibilities with those new type of agents are endless and as of yet not fully realised. That is why I am starting a brainstorming list of my own with ideas for these kinds of missions:
These epic missions would be quite an interesting way to introduce new elements of the EVE storyline to players. Don’t get me wrong: Novels and Chronicles are all great and hugely appreciated (especially for the scholarly types like myself) but actually being involved yourself in one of the events would be even greater still!

Signature Characters


One vital element of the EVE storyline are EVE’s signature characters. So it was only fitting that my start into dreaming about possible epic arc missions began with these by posting an article about "Meeting Signature Characters in missions?" on the eve-o forum:

First of all I was quite happy to read the rediscovered scrolls dev blog and am really looking forward to see more epic mission arcs. In regard to players interacting stronger with the core storyline elements of the EVE universe I guess a highlight of some such arc might surely be the meeting of an EVE signature character (like as a mission "agent"). Examples might be:

For an Amarr character e.g. it surely would be epic to be able bring a report on sleeper activity to Jamyl Sarum herself.

For a Minmatar it might be as epic to step onto an Eldar Titan and get a nod from one of the legendary elders e.g. for helping in the survival of a forgotten Minmatar tribe.

A Caldari might be honored to get an interview with a megacorp CEO upon getting a report from Heth to deliver (with the choice of either helping the CEO or Heth).

A Gallente would surely be honored to get a letter from his President for a secretive meeting with and advisor who might propose a secretive mission.

And so on and so forth. Even if this interaction is more like PC-agent interaction (well cut-scene would also be HUGE but probably much more time-intensive to implement) I guess such an interaction with the EVE signature characters would help a lot immersing players in the interesting backstory of the universe they are playing in.


I do agree with Sep’Shoni (who replied to the post) that it would be overkill if used too often. It would just be a nice reward on its own to be able to meet an important character.

Storyline Events

The ideas for epic missions don’t end with signature characters though. Events in the storyline could also be integrated into these quite nicely to strengthen the bonds the players feel with the EVE universe and to make the story feel more lively.

This already has been realized as both the Empyrean Age novel and certain chronicles mesh quite well together with the events of the Blood Stained Stars epic arc which is great! Sadly we as of yet haven’t seen its continuation.

Further ideas would be:

Sleepers

All the vital questions about them and over ancient ones haven’t been answered yet. It would be really cool if we as players could discover a bit more info on that for ourselves (even before that said information gets released in a chronicle or novel)!
What about finding a mission item at a sleeper site that gives a clue as to what these mysterious beings are up to? It could even be the start of a mission (like the clues were a start to head to Sister Alitura)?

Jovians

Same as Sleepers I guess. We even had a bit involvement of these enigmatic evil beings already and they even got a cool mention during Torfi’s breathtaking Fanfest presentation.

Pirate Factions

We will also probably soon see these speed-boat missions for pirate factions which sound really cool. The possibilities for these are great as well - especially if it involves choices like to either try to enter a pirate fraction for real or just to try to infiltrate it. In that regard I btw liked the Caldari starter mission that does tempt you with flying with the Guristas.

So far a few first ideas. What would be your ideas for epic missions?

Dienstag, 13. Oktober 2009

Recruitment: Black Thorne Corporation

Having found Ombey's U'K's recruitment post and Wotlankor's recruitment post at his blog I am hereby trying to do my own for the nice corp I am in. So here it goes:


Who we are
Ultimately BTC is a corp of no pressure. Pressure was the one thing Calsak (http://www.eve-search.com/search/Calsak) or founder hated about the 'old life'. BTC its members will never be forced to do anything they do not wish to do. Whether this is to move into low sec, PvP or mine for no return. BTC will always attempt to give members a choice.
Unlike some other corps BTC is not a dictatorship, opinions and polls are always at the front. We want the member's opinions and questions are always welcome. All we ask is they are polite and constructive, we will always listen to suggestions and reply with thoughts whether for or against it.
Jastra sums up nicely what we are: We are a mature empire based corp offering you a relaxed and friendly environment to do whatever you want to do (well as long as it is not against our policy of course).

Our Policy
Speaking of our policy the vital part of it is summed up quite nicely by this:
We are an anti-pirate, anti-griefer corporation. We operate a NRDS (Not Red Don’t Shoot) policy within the low sec systems in our home region.
We do not condone or support theft (ore or loot), can flipping or any form of scanning. Anyone found carrying out any of these activities or breaching the engagement policy will be removed from the corporation.
For a full version of our policy please consult the policy on our forum.

What are our aims and goals?
Black Thorne is primarily a Production and Trading corporation. We specialize in Mining, Production and the trading of Trade Goods and Player Produced goods. We already have an extensive library of blueprints and a healthy corp wallet while also boosting the income of its members. We currently build and sell Freighters, ORCAs and Capital ships to order and are in the process to expand that.
If asked for a motto for BTC (Ticker: BTCL) I would probably answer with something like "A corp should be there for the players and not for the corp", meaning that we aim to provide a friendly atmosphere for members to grow and have fun in and to help them in their (your!) endeavors.
This means in effect almost all income generated by the corp is filtered back to members using various schemes and to provide services (A concept I personally like very much).

The schemes and division are:
Mineral Purchase Scheme (we also do fleet mining ops)
Top Mission runner awards (with lots of mission nights in fleet)
Logistics (Freighters, Jump Freighters, Carriers)
Production Division (capital production, rig production and salvage, ..)
Jump Clone Service
Research POS
We by the way also do Fun Events and PvP roams and do operate a voice server 0:-)

How does that work?
Well take for example the mineral purchase scheme and the capital production division: The corp does purchase ore mined by members to build ships and the isk then is invested back buy minerals mined by the players (and so on and so forth).
Or take the salvage and rig production division: Members can sell salvage to the corp and from that salvage rigs of all sizes are built to order for members.

Like more info?
More information about us can be found at our recruitment thread or our webpage and forum. Or just visit BTC Public for a friendly chat.


Mallinthas our friendly - even though you wouldn't see that from his looks alone ;-) - CEO

Donnerstag, 8. Oktober 2009

Maelstrom unleashed

Sadly my time within a capsule was quite limited recently with lots of pressing businesses planet-side. Well I guess such endeavours do help one not to forget the lives of those having to live that life all the time with no chance to steer a starship by thoughts alone.
I did manage something though: I mined once in a while and used the ore reaped from the roids to build me the ASS Gilgalad a Maelstrom class Minmatar battleship (ASS stands for A Sebiestor Scholar’s btw). With the short time on hand it took me over three weeks to get the ore, but it felt doubly as nice to finally undock a ship I can proudly say I produced on my own.


Maiden Flight of the ASS Gilgalad

That was already a few weeks ago and I am happy to say that I already was able to help my agent a few times with that ship and my corp mates even more often with the missions their agents sent them to do. Finally I can play a more vital part in corp ops when we try to quell the advances of Serpentis pirates near our home!



My ship side by side a crop mate's Paladin with the fleet commander’s Domi taking the brunt of the attack.

Dienstag, 18. August 2009

Planetary control

This is my entry for the EVE blogsphere project by CrazyKinux dubbed planetary conquest:

The small arrowhead-shaped craft that is the Aeglos doesn't disturb the currents of light. It just creates a small ripple of light as it comes cloaked out of warp. Like the ripples on the surface of a pool, where a fish swims not too far below, the light from the nearby stars only gets refracted for seconds before growing still again as the craft descends into orbit around the small planetoid.

In the tiny crew-pit of the Cheetah-Type frigate the small crew is bathed in the dim red of the emergency lightning. Their agitation can be seen as their shadows seem to flicker over the bare power cables and rusty engineering tubes that seem to cover the cabin like a spider’s web. Fingers hastily scramble over adjustment knobs making sure all power outputs are in passive mode. All eyes are on the sensor reading displays checking to see if the cloak is holding even with slightly flickering power readings. The planetoid seems to sit peacefully in the darkness of space. A collective sigh of relief can be heard as the readings seem to indicate that the cloak is holding.
That sigh is shattered by a blinking alarm-light: Collision Alert!

"We have a collision warning!" screams Talkyn the lanky Matari crewman responsible for the senor readings. Taryn her brother at the pilot console turns around "Captain! Evasive maneuvers?"
"No it might break our cloak if we go start maneuvering too fast!" Talkyn responds.
A bit of panic can be heard in Taryn voice as he replies to that "I’m not sure about that, but not firing up our maneuvering thrusters will decloak us for sure if we get too near to that ..." his fingers scramble over the sensor adjustments trying to find out what doom might await them so close by. "... that wreck."
"Captain?" Taryn asks not directing that question to anyone in the room in particular but seemingly to the surroundings in general. "Arw captain this is not the time to sleep in the goo of your capsule forgetting about this whole ..."
"Stop bickering and just stop the ship brother," Talkyn interrupts.
Taryn fires up a bit reverse thrust and the frigate slowly begins decreasing its forward velocity with its cloak flickering but holding.

***

Zargyl would have been nearly totally blind suspended by cables in the viscous liquid that fills the tiny capsule near the main ships cpu were it not for the direct input from all the ships sensors as well as its camera drones fed via implants directly to the neural pathways stimulating sensory input into his brain. Suspended there the Aeglos seems like an extension of his body and he relishes that sensation. It is just as if one could glide on one’s own power freely through the vastness of space with its shining nebulae and glittering stars.

He was just scanning through a Roden Shipyard’s terraforming document - a thesis sponsored by the Jacus Roden fund for advances in terraforming - when the Aeglos came out of warp. Before the crew even registered that they were out of warp he was already recalibrating sensor modules for passive intrusion into the planets cybersphere. The ship might look old, but its scanners, analyzers and codebreakers were not and he was browsing through the planetary newsfeeds before his crew had even established orbit. The news was abuzz with articles about the attack on the planets defenses. The floating cities dotting its surface were still protected by immense shields but the exosphere was full of wrecks from the first attack regardless. Anxiety was high that the satellites forming the defense grid might not be up to the task of repelling a secondary invasion fleet on their own.

Before he could reflect on that he saw the wrecks strewn around with their always decaying orbits. As his faith in his crew was quite high and he felt the crew would just stop the Aeglos and stay in orbit he didn’t initiate any thruster commands himself but instead concentrated on gathering as much data as possible on the planet’s status for later review and hopefully insights into the mood of the populace. As warfare is not all about fleets but information as well he then proceeds to upload a few video clips to a reporter showing the latest inroads his corp had with stemming local Serpentis incursions.

One can only hope that those would help steer the media away from the resent terror. Coverage of things done and small battles one might help alleviate at least a bit of the terror the successfully repelled attack might have instilled in the population.

___________

The word planetary conquest paints quite a vivid picture in my mind. On one hand one full of devastation wrought by battles over supremacy in orbit or battles over who can exploit planetary resources by strip mining and flying off from skyhooks faster. On the other hand there are huge super capital projects like terraforming and colonization, of building skyhooks and whole cities in orbit or on the surface and of setting up defensive satellites to form a defense grid as an added security layer to orbital defense platforms and planetary shields.

I am eagerly looking forward to all of this, especially in the form of player made satellites, defense platforms and skyhooks. Perhaps with skyhooks sprouting various modules from those for docking mining barges and transports to those needed to set up terraforming projects up to those needed to install and build station-like orbital facilities. Skyhooks are probably the "cheaper" way for trade, resource exploitation and exploration. For capital-scale projects like overseeing terraforming endeavors, colonization and governing said planets orbital stations are probably the way to go (they surely can incorporate a splendid view of the planet as well as overviews regarding the various projects).

Planets should as well play a vital part in sovereignty and here (aside from who controls the planets, or who has space superiority in the form of POS’) I would also like to see another, perhaps less epic but still viable variable added as well: the mood of the population: Their preference who should hold sovereignty. Especially when planets boast a huge population their views should and could have an impact as well and thus factor into the formula as well. The above story features someone trying to gauge ("scan") the mood of said planet.

This preference could include many variables and one of those might be capsuleer activity in the surrounding space. E.g. if the population sees capsuleers trying to help them with stemming threats from the various pirate factions or from drones (by ratting and missioning for example) chances are that the population will see them and their alliance in a more positive light. If the population sees capsuleers involved in building infrastructure fro them to use that as well might help. In effect the impact of these activities might help with sov for populations of planets and therefore with system-wide sov itself.

At least it would be a way as well that capsuleers actually living in a system could help/impact on the sov-system.