Freitag, 9. April 2010

Zargyl's Tyrannis

Soon Tyrannis will be upon us and I have to admit that I am quite looking forward to it as the possibilities it might start giving us are endless. In my mind I already see huge cloud cities harvesting gas from those gargantuan gas planets, dark steel bunkers huddled on precarious precipices near ocean-like magma fields on those lava planets, floating cities slowly caressing the endless waves of ocean planets and so on. All full with people looking upwards to the sky either fearful or thankful of their capsuleer masters who visit orbital command centers that overlook their planetary empires.

The last part could probably be done in conjunction with Incarna and much of that “vision” stems from the epic command-center-view from the Dust 514 preview. So I do hope it will be possible for capsuleers to visit those command centers and direct their planetary empires from there as well as interact with Dust mercenaries (or at least be able to view their planetary facilities from orbit).

The Tyrannis teaser trailer hints that we will be able to choose to be tyrants or benevolent leaders. Tyrants are mostly despots ruling over people and benevolent leaders are mostly benevolent to people (and not necessarily recources). It is not so long till Tyrannis now and I still miss any information about people. All we have yet are some sketches regarding resource gathering. So I would like to present a possibility for people to become a “rescource”:

Crews!

What about those? Our ships do have them, from just a few for Frigates to probably thousands for capital ships. We do have some types of people already in the game, but not yet the kind of people that could come from planetary academies. Most tyrants will probably only try to exploit people to get the highest output in materials extracted from planets. In the teaser trailer we do indeed see the Tyrants flying towards planets in mostly industrial and cargo ships.  The same trailer those shows the benevolent leaders moving towards their planets in combat ships! So perhaps they hope to fill their “crew quarters” (which could be similar to the drone bay in-game) with people happy about their rule and hungering to see the stars abroad ships piloted by capsuleers?
The nicer the capsuleer is with the planet the higher the morale of those crew members will likely be. Whereas those capsuleers more into their darker selves will probably try to use slave crews (which would need enforcers as well).
Similar to leadership a more motivated crew might also impart some bonuses to ship handling as well (whereas a rebelling crew might lower the same stats).

Aside from this idea I also do hope my dreams of seeing huge cloud cities, picturesque high-tech facilities on pristine worlds and floating wonders on ocean worlds might get realized! Some specialized ships might also be cool though. They could be something from landing craft (to see the surface facilities scrolling by) to huge capital-ship monsters for rescource gathering (like the World Devastators - capital-scale exhumers for planets integrated with industrial facilities - from StarWars).

In closing I don’t think that this vision of mine depicted in the beginning will be fully realized at first, but as it is similar (at least I hope so) to view expressed in Torfi’s interview I hope that we will sometime be able to see that. The info to date doesn’t show much in that regard, but I guess it can’t harm if one does hope (and of course the hidden agenda of this is indeed to perhaps poke readers in this direction).




For more posts on Tyrannis don't forget to look at all the other cool Tyrannis posts that are part of CrazyKinux's Tyrannis contest.

1 Kommentar:

  1. Thanks for your participation Zargyl. The results of the contest will be announced tomorrow morning! Good luck.

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