Freitag, 29. Januar 2010

EVE Blog Banter Special Edition: Why I love EVE

Below is my answer to the question raised in the special installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to CrazyKinux.

 
The gaunt Sebiestor with the spiky hear in his blue armor lets his grey-blue eyes linger upon the hull of the Myrmidon levitating by its maneuvering jets alone in front of him in his home station. If one would look at his face, the smile lingering on it at that breathtaking sight would betray how proud he is of this - his newest creation. The Sebiestor turns away from the balcony overlooking the hangar and hurries off to the lift that will take him down to the hangar.
A few minutes later, while the station facilities together with his crew undock the battlecruiser from the station, he already is happily chatting with his friends via tight-band NeoCom hookup about what to do next - together with them.

I guess the above sums up quite a lot what it is that I like most about EVE: It is a game where one can communicate with lots of other people and do something together with them. This would be true to any mmorpgs and I guess that is why I like playing them so much. EVE is special as its genre is special: Sci-fi where most other mmorpgs are fantasy games. That is also why EVE can live together so peacefully with them (they are a different genre that speak to a different player base).
The second part is that EVE allows the actions of players to have consequences. You can build your own things (actually if you don’t do it someone else _has_ to do it for you). Not only that, but the things you build are there to stay (if not destroyed by others) and all others can see/interact with them. You can even build structures (like POS’ - or even stations) that would endure even if you yourself would stop to play. There are no “rounds” after which everything gets reset, but everything is persistent everything is there to endure. I don’t play in 0.0, but the possibility is there to try to build your own “empire” out there in the stars. I guess that is what I like most about EVE: that it is persistent and allows the players not only to interact with the game-universe but to change it themselves!

I guess this will get even better when planetary interaction comes and would be even better if there were other things to build which would change the environment (like all the ideas about smaller player-owned structures).

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